NOTE : The organization chart of the campaign statistics is triangular also the compocition of the groups can be constanly changing and they are divided into three fronts :
· The Nations Front is divided into four nations : Duchy Of Small,Terracap Confederation,Sarna Supremacy and Styk Commonality.The two units that have better statistics in each nation can have also garrisons in one of the sectors of the disputed worlds.
· The Disputed Worlds Front is divided into two sectors : Capellan Sector and Guerrero Sector.The two units that have better statistics in each sector can have also garrisons in the Saiph Triumvirate Front.
· The Saiph Triumvirate Front maybe is the last step to get one of the three most important decorations of the MWMEL.
To determine the campaign ranking that has each unit in one unique nation,sector and/or front is applied a scale of importance in relation to the results obtained by each unit in certain aspects of their trayectory in the campaign.The scale of importance of results in campaign statistics is shown in the following list :
1º -> PSI : planets successfully intervened i.e. each attrition raid , capture raid , destruction raid , guerrilla war and planetary assault won on a certain planet is computed as a PSI : planetary successfull intervention.
2º -> N : negligences i.e. computed avoidable errors.
3º -> PUI : planets unsuccessfully intervened i.e. each attrition raid , capture raid , destruction raid , guerrilla war and planetary assault lost on a certain planet is computed as a PUI : planetary unsuccessfully intervention.
4º -> CM : computed matchs i.e. the total amount of valid matchs confrontated.
5º -> SPA : successful planetary assaults i.e. planets conquered with allies or without allies.
6º -> BOA : balance of assets i.e. the positive or negative economic-material status accumulated in each moment.
To determine the combat victories statistics that has each unit in each diferent combat type : TB , TD , Coop , MP is applied a ranking in relation to the matchs won in each different combat type therefore for accumulate 1 victory in a certain combat type and in a certain match is necessary finalize the match achieving more drops won than lost in the aforesaid combat type and in the aforesaid match .